{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. So there are cards that turn lands into creatures, but what cards turn creatures into lands? Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. Lifespark Spellbomb will never live up to the power level of its siblings, Nihil Spellbomb and Aether Spellbomb. But whether he escaped or not, he draws a card on entry, gives you three life, and lets you place a land onto the field. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. Im not a fan of making my land a 3/3 that I cant even use half of the time, especially early in the game, but this is one of the better ones in black. Cookie Notice Though this query has ended, its relics still slumber in NewArgive. 2023 The Arena Media Brands, LLC and respective content providers on this website. Each creature you control deals damage equal to its power to that creature. I like having this effect at instant speed because it turns this into a combat trick to further increase its versatility. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. Mono-black will probably always lean into Swamps matter effects, and even decks with two colors that include black may dabble if the build is right. X cant be 0. Lands you control are 2/2 creatures with first strike. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. Corrupted Zendikon is a 2-mana enchantment that makes a 3/3 out of a land. They become 3/3 green creatures with haste that are still lands. You already have haste, so you really just need trample and some +1/+1 effects to get this going. Have you found success with it in Commander, or is it just a sub-strategy of landfall decks? This is even better after the recent third visit to Ravnica, as there are tons of gates that are more than just tapped multicolor lands. 2023 Wizards. nowadays is primarily a blue ability. If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. Advocate's so darn versatile you can play him in almost any green deck. Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! This land from Core Set 2020 was a bane of standard for a brief amount of time, primarily because of its static ability. The 5-mana ability is where things get interesting. Embodiment of Fury is one of the more unique ones so far. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. Its cheap and effective, and it sticks around. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Granted, it's at sorcery speed instead of being able to do it on someone else's turn to start off a Storm combo with a bit of a boost, but in all likelihood it's still going to do more for you in a mono-black build than a simple Dark Ritual will, for the same mana cost. Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. Additionally, we're not really looking for cards that merely mention Swamps, either, so let's try and get a bit more specific and only include cards that care about the number of Swamps you or others control. It turns all your lands into 2/2s with haste, reach, and indestructible. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For just two mana, you get an impressive 2/3 with vigilance plus elf, druid, and ally subtypes! Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. View User Profile . Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. For more information, please see our It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. It also protects itself by making a 4/4 out of a Mountain and untaps it, so this is actually playable on four instead of a dud. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. Not only does this provide a massive amount of mana on future turns, but it also exploits landfall abilities for insane combos. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. You may play an additional land on each of your turns. Its even all right on rate as a 4/3 with trample for three mana. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. Ask me questions. where the text includes lands and the text includes still and the text includes creature. 2023 Magic Find, Inc. All rights reserved. Magic: The Gathering is a card game comprised of many types of cards. Forests you control are 1/1 green Elf creatures that are still lands. It's still a land. Others only last for the rest of the turn. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. If its a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Its a powerful and often unexpected strategy that can quickly take over the game with the right tools. RELATED: Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020. This is honestly pretty good, especially since its also a 4/4 body for five mana. Sylvan Awakening is a neat but not so powerful card. Both of these enchantment-based animate land cards are very underwhelming. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. There are four cards that explicitly turn creatures into lands. Planar Outburst is beyond the most powerful card in white among these. All lands are 2/2 creatures that are still lands. That means that if you pay instead of , a 3-mana difference, you get a 6/6 on top of taking another turn. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Whenever a land enters the battlefield under your control, you gain 1 life. In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. The literal and graphical information presented on this site 2: Mill three cards. Otherwise, put it into your hand. It has a landfall trigger which turns target land into a 3/3 with haste until end of turn. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. That's right, black has its own version of the infamous High Tide! It also has the replicate keyword. For just four mana, this Spirit will make sure your Swamps tap for double the mana, all while giving you a place for extra mana in the form of Extort. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. Another Genju, this time its Genju of the Falls. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. Its still a land. This isnt going to do much for you in the long run. When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. The Slack, Discord, Cash App, PayPal, and Patreon logos Mwonvuli Acid-Moss. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. Theyre still lands. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. As is tradition, all results are ordered by how many decks they are included in on EDHREC. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. Each player gains 3 life. Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. If you control a commander as you cast this spell, you may choose both. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. . Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Primal Adversary has been one of the worse Adversaries out of the bunch. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. Its still a land. 2023 The Arena Media Brands, LLC and respective content providers on this website. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . Awaken the Ancient is a 4-mana enchantment that turns a Mountain into a 7/7 with haste. I know I'm still trying to sneak a Scuttling Doom Engine into every deck I build, and it'll probably make the cut one of these days. Once fielded, this enchantment simply makes all lands indestructible. It took a ways down the list, but finally we have our first removal spell that cares about the number of Swamps you control. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. Rising Miasma is pretty bad, worse than Pyroclasm. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. : https://www.patreon.com/Nizzahon_MagicCheck out my History YouTube Channel: https://www.youtube.com/channel/UCwaA-6D36AiqGPCLtqOoeOQWant to see me draft live? </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. Most have fairly weak power and toughness traits, and while control decks in modern love Creeping Tar Pit and Celestial Colonnade for their evasive abilities, they can be somewhat restrictive due to their color and mana requirements. The downside here is that Azorius has no real way to capitalize off this. However, some of them truly stand out from the others as the best. 5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. In black. Library of Alexandria is yet another colorless land, which means it can go into any deck. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. You may put a permanent card from among the milled cards into your hand. Life and Limb will turn Saprolings into Forests. You can on Patreon! Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.). Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. Its land-animating ability is its ultimate, which costs six loyalty counters to turn two lands you control into 5/5 creatures with flying and haste until end of turn. Nissa, Who Shakes the World is the most popular (and powerful) Nissa planeswalker. For the other 4 basic land types, there are: 23 Plains, 23 Islands, 23 Swamps, and 23 Mountains. It has a lot of explosive power, but it doesnt seem too reliable on its own. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. If youre playing this in an aggressive red then you probably have better 1-drops to play. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Uly Van Hammer. In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. It opens you up to board wipes, no doubt. Untap it. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Terra Eternal 10. Zirilan of the Claw; or Dragon Toolbox of Hatred. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. Your email address will not be published. Id be somewhat happy to have this card if your opponent was hellbent. Its ultimate is a total bomb. It's still a land. Not approved/endorsed by Wizards. It comes in at four loyalty for four mana but has an incredible landfall passive that puts a loyalty counter on it. Im not too fond of these kinds of effects, but this one seems okay on rate. Return target creature card from your graveyard to the battlefield. With double the mana at your disposal. But how can you reinforce your two-typed minions? Life and Limb makes all Saprolings Forests. 8: You get an emblem with Lands you control have indestructible. Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. I enjoy Nissa, Vital Force quite a bit. Portions of Scryfall are unofficial Fan Content permitted under Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. All lands you control become 1/1 creatures until end of turn. I wish it were a creature until your next turn because that would actually protect it, but red is naturally the aggressive color anyway. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. Theyll eat this up and have plenty of synergy to go alongside it. 6: Untap up to two target lands you control. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. http://www.twitch.tv/NizzahonFollow me on Twitter for channel updates and other Magic musings: https://twitter.com/NizzahonMagicMotion Graphics by Michael Findleyhttps://mographmike.com/ @mographmike on twitterI Can Feel it Coming Kevin MacLeod (http://incompetech.com )Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ terra eternal could be used to keep your lands from being killed. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. Lol! 2 NostrilRapist 2 yr. ago Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. Noyan Dar, Roil Shaper is an Azorius () animate land card that makes a creature out of a land whenever you cast and instant or sorcery by giving it three +1/+1 counters. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception.

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mtg cards that turn lands into forests